2018 IEEE International Conference on Artificial Intelligence in Engineering and Technology (IICAIET) 2018
DOI: 10.1109/iicaiet.2018.8638463
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Gamified Online Active Learning Theory

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Cited by 5 publications
(3 citation statements)
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“…In view of limited student–tutor contact time, online and blended learning method, for an instance, using gamified e-learning platform (GaMED ECG@™) [ 34 ] protects face-to-face contact time while engaging and motivating students in learning ECG. Gamified learning experience also allows medical students to attain the problem-solving skills of ECG interpretation [ 35 ]. Ohn et al .…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…In view of limited student–tutor contact time, online and blended learning method, for an instance, using gamified e-learning platform (GaMED ECG@™) [ 34 ] protects face-to-face contact time while engaging and motivating students in learning ECG. Gamified learning experience also allows medical students to attain the problem-solving skills of ECG interpretation [ 35 ]. Ohn et al .…”
Section: Discussionmentioning
confidence: 99%
“…Ohn et al . (2018) proposed the gamified online active learning theory in which the incorporation of game characteristics takes effect on positive attitude and behavior of learners through engagement [ 36 ].…”
Section: Discussionmentioning
confidence: 99%
“…Pupils are going through guided learning and being familiar with the knowledge as they have to create learning from their experience. Pupils experience learning situation through the knowledge and the learning process (Ohn, 2018). Pupils can access vocabulary words any time through online games instead of been given vocabulary list.…”
Section: Constructivist (Active Learning Theory)mentioning
confidence: 99%