Proceedings of the 18th International Conference on E-Business 2021
DOI: 10.5220/0010618401650171
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Gamified Hands-on-Training in Business Information Systems: An Educational Design Experiment

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“…However, more than technology is needed to motivate individuals to exercise regularly. The success of gamification in fitness apps depends on the commensurability of game elements [ 46 ].…”
Section: Discussionmentioning
confidence: 99%
“…However, more than technology is needed to motivate individuals to exercise regularly. The success of gamification in fitness apps depends on the commensurability of game elements [ 46 ].…”
Section: Discussionmentioning
confidence: 99%