2020
DOI: 10.1186/s12909-020-02204-3
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Gamified E-learning in medical terminology: the TERMInator tool

Abstract: Background: Proficiency in medical terminology is an essential competence of physicians which ensures reliable and unambiguous communication in everyday clinical practice. The attendance of a course on medical terminology is mandatory for human and dental medicine students in Germany. Students' prerequisites when entering the course are diverse and the key learning objectives are achieved to a varying degree. Methods: A new learning space, the "TERMInator", was developed at the University Medicine Greifswald t… Show more

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Cited by 24 publications
(22 citation statements)
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References 14 publications
(17 reference statements)
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“…This change in students' learning preferences should be taken into account by the instructors, and they should update their teaching styles and the materials they use. In today's conditions, the change is so fast that the interest and curiosity of the students keep pace with it, and there is a very rapid consumption 3,9 . In present study, the decrease in third exam results may be explained by the fact that the visual materials prepared lost their initial interest and students worked less on these grades.…”
Section: Discussionmentioning
confidence: 99%
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“…This change in students' learning preferences should be taken into account by the instructors, and they should update their teaching styles and the materials they use. In today's conditions, the change is so fast that the interest and curiosity of the students keep pace with it, and there is a very rapid consumption 3,9 . In present study, the decrease in third exam results may be explained by the fact that the visual materials prepared lost their initial interest and students worked less on these grades.…”
Section: Discussionmentioning
confidence: 99%
“…Adequate medical terminology is required both in the diagnosis, treatment, and follow-up of the prognosis of the patient and in communicating with other physicians especially during consultation. The terminology, forms the basis of anatomy education, contains Latin and Greek words and is far from the native language of the students, which making difficult to memorize and learn terms as well as anatomy 3 .…”
Section: Introductionmentioning
confidence: 99%
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“…Many researchers identified the effectiveness of several gamification elements in enhancing e-learner persuasion. Some of these elements are; virtual badges, virtual milestones, virtual levels, bright colour themes, rewards, virtual points, (Bovermann et al, 2018;Chauhan et al, 2015;Dale, 2014;Dias, 2017;Dicheva et al, 2015;Kuo and Chuang, 2016;Markopoulos et al, 2015) content unlocking strategies, secret tips, leader boards, digital crosswords, puzzle games, trophies, meaningful stories, virtual characters or avatars, outcome scales and accrual grading points (Sailer et al, 2017;Seidlein et al, 2020;Strme cki et al, 2015;Subhash and Cudney, 2018). It is identified through the literature that, several gamification elements in the technology context could be used to improve the e-learner persuasion levels which leads to the formation of the research proposition of:…”
Section: Technology Contextmentioning
confidence: 99%
“…According to Gray, creativity is the basis of critical thinking and it always involves a degree of playfulness:"the critical thinker plays with ideas…to see what happens and to explore consequences"(15). The development of such instinctive and enjoyable learning through play can have a long-lasting impact, sustaining self-learning, and building peer-learning habits(16).…”
mentioning
confidence: 99%