2023
DOI: 10.3389/feduc.2023.1179684
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Gamified dances, digital and socio-emotional skills in collaborative virtual environments of university students surviving the Covid-19 virus

Abstract: The use of virtual dance avatars and virtual learning guides has enabled gamified dance teaching to virtualize the current university. In this experience, the objective was to test four hypotheses about the gamified dance developed in collaborative Zoom environments, and its effects on the digital and socioemotional skills of individuals who were severely or moderately infected by the Covid-19 virus between the years 2020 and 2022. We worked with 119 students and eight teachers from the Professional School of … Show more

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