2017
DOI: 10.1145/3123750
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Gamified and persuasive systems as behavior change agents for health and wellness

Abstract: Gameful elements and persuasive strategies can motivate and encourage people to take charge of their health and achieve their ultimate wellness goal.

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Cited by 31 publications
(22 citation statements)
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“…In the context of mobile applications, these elements are integrated as specific features for purposes of bolstering usability and compelling continued use [31,32].…”
Section: Gamification Elementsmentioning
confidence: 99%
See 1 more Smart Citation
“…In the context of mobile applications, these elements are integrated as specific features for purposes of bolstering usability and compelling continued use [31,32].…”
Section: Gamification Elementsmentioning
confidence: 99%
“…Additionally, in the past few years, more and more mHealth solutions have begun to use game elements to drive user behavior [29] in a practice known as gamification [30]. Game elements are incorporated into the greater context of the mobile application to bolster usability and compel continued and prolonged use [31,32]. However, gamification is not thoroughly understood yet.…”
Section: Introductionmentioning
confidence: 99%
“…Gamification [25] is generally understood as the integration of specific features into the greater context of mobile applications for purposes of bolstering usability and compelling continued use [43,44]. The following are game elements established in both literature and practice for impacting health behavior [45][46][47][48][49]:…”
Section: Gamification and Game Elementsmentioning
confidence: 99%
“…However, without a meaningful context, they may seem trivial and not effectively engage users. Also, while gamification is proposed as a method to compel continued use [43,44], there are studies that challenge that notion [80][81][82][83]. It's important to evaluate behavioral change interventions outcome in order to understand whether they are effective or not.…”
Section: Limitationsmentioning
confidence: 99%
“…Additionally, in the past few years, more mHealth solutions have begun to use game elements to drive user behavior [29] in a practice known as gamification [30]. Game elements are incorporated into the greater context of the mobile app to bolster usability and compel continued and prolonged use [31,32]. However, gamification is not thoroughly understood yet.…”
Section: Introductionmentioning
confidence: 99%