2017
DOI: 10.21125/inted.2017.0315
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Gamification Within the English Classroom

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“…In 1996, Bartle [20] identified four types of players (see Table 2) interacting with MUDs (multi-user dungeons) and role-playing games (RPGs), and their motivations. This model has been widely studied and used as a basis for developing user-focused gamified systems [21][22][23][24].…”
Section: Rewardsmentioning
confidence: 99%
“…In 1996, Bartle [20] identified four types of players (see Table 2) interacting with MUDs (multi-user dungeons) and role-playing games (RPGs), and their motivations. This model has been widely studied and used as a basis for developing user-focused gamified systems [21][22][23][24].…”
Section: Rewardsmentioning
confidence: 99%