CHI Conference on Human Factors in Computing Systems Extended Abstracts 2022
DOI: 10.1145/3491101.3519783
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Gamification strategies to improve the motivation and performance in accessibility information collection

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Cited by 5 publications
(1 citation statement)
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“…In considering the performance of crowdsource workers, a lot of effort has been spent to introduce gamification of the labeling task [22,31,36,39,43], but we note that this requires significant overhead efforts to build the games, which may not be feasible when data collection is time-sensitive.…”
Section: Related Workmentioning
confidence: 99%
“…In considering the performance of crowdsource workers, a lot of effort has been spent to introduce gamification of the labeling task [22,31,36,39,43], but we note that this requires significant overhead efforts to build the games, which may not be feasible when data collection is time-sensitive.…”
Section: Related Workmentioning
confidence: 99%