2020
DOI: 10.1007/978-981-33-4256-9_39
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Gamification, Serious Games and Simulations: Experiences and Contributions of International Projects in Higher Education

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Cited by 2 publications
(2 citation statements)
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“…Recent studies, even before COVID-19, point to increasing numbers of users and ever greater integration of information and communication technology into existing educational processes [70,71] to enhance the attractiveness of teaching and learning [72][73][74]. In this context, modern, well-designed learning games improve the user's problem-solving skills, enable effective learning, and can build bridges between theory and practical application by learning, retrieving and assessing skills and knowledge in a positive, motivating, safe, simulated environment [75,76]. In addition, game data can be analysed relatively easily to provide useful information for performance measurement, assessment and improvement, but also for enhancing the learning environment [77].…”
Section: Context and Initial Situationmentioning
confidence: 99%
“…Recent studies, even before COVID-19, point to increasing numbers of users and ever greater integration of information and communication technology into existing educational processes [70,71] to enhance the attractiveness of teaching and learning [72][73][74]. In this context, modern, well-designed learning games improve the user's problem-solving skills, enable effective learning, and can build bridges between theory and practical application by learning, retrieving and assessing skills and knowledge in a positive, motivating, safe, simulated environment [75,76]. In addition, game data can be analysed relatively easily to provide useful information for performance measurement, assessment and improvement, but also for enhancing the learning environment [77].…”
Section: Context and Initial Situationmentioning
confidence: 99%
“…Silva and Mesquita (2021, p. 436) suggest that the “success of its [the game’s] use does not depend only on the quality of the game, but on its combination with the interactions, discussions, reflections promoted by the teacher or trainer.” Also, Morin et al (2020) emphasize that the best approach to apply games is to integrate it throughout the course as a supplement to previously developed resources and assignments. Furthermore, evidence suggests that students have a strong preference for materials to be embedded in their regular curriculum (Burdon and Munro, 2017).…”
Section: Literature Reviewmentioning
confidence: 99%