Abstract:Modern tabletop (analog) games are riding a wave of popularity being a part of`r esisting the digital'' trend. First of all, imaginary worlds of media franchises become represented in tabletop games with their specific ways of creating interactive narrative and gaming algorithms. Secondly, tabletop games address complicated issues and concepts of today's world. The authors aim to examine specific ways of representing violence in tabletop games, with plots already employed by pieces of different types of media.… Show more
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