2019
DOI: 10.1007/978-3-030-29736-7_13
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Gamification of MOOCs Adopting Social Presence and Sense of Community to Increase User’s Engagement: An Experimental Study

Abstract: Over the past few years, massive online open courses (MOOCs) have been increasingly identified as technologies that could transform education, by providing free and high-quality content to anyone with an Internet connection. However, despite these potentials, MOOCs generally fail to keep their participants on board. One of the reasons for this phenomenon can lie in a lack of participants' engagement. Social presence and sense of community (SoC) theories claim that a user in an online shared environment may fee… Show more

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Cited by 24 publications
(35 citation statements)
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References 30 publications
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“…Group awareness and team interactions were at the focus of this version, requiring fast updates and exchange of status information, activities, and communication, to allow Gamifire to keep group members informed about other group members' activities and states in close to real-time. This focus required us to balance server communication load, caching mechanisms, and load balancing mechanisms to allow fast communication without increasing server load too much [3].…”
Section: Application Cases and Resultsmentioning
confidence: 99%
“…Group awareness and team interactions were at the focus of this version, requiring fast updates and exchange of status information, activities, and communication, to allow Gamifire to keep group members informed about other group members' activities and states in close to real-time. This focus required us to balance server communication load, caching mechanisms, and load balancing mechanisms to allow fast communication without increasing server load too much [3].…”
Section: Application Cases and Resultsmentioning
confidence: 99%
“…Future research in MOOCs could consider the possible advantages of mandatory participation for a given set of activities for students who opt for a certificate (Keppell et al, 2006). Alternatively, it might be interesting to see if student engagement in MOOCs and peer-feedback (training) can be enhanced using gamification elements to foster engagement, social presence, and sense of community (Antonaci et al, 2019).…”
Section: Relationship Between Peer-feedback Experience and Peer-feedbmentioning
confidence: 99%
“…However, behaviour analytic research constantly provides evidence for lack of social presence in existing MOOC designs [15]. As a solution, researchers found peer support in forum [2], effective platform designs, including gamification [1] or off-platform social mechanisms [18] may provide potential for MOOCs to bring social presence. Yet, social presence in MOOCs has been underserved in terms of understanding effective interventions and scaling it and such intervention needs pedagogical changes to MOOCs -sometimes extra infrastructure support since existing MOOC platform designs do not provide affordance for such features.…”
Section: Related Workmentioning
confidence: 99%
“…Analysing forum discourse leveraged Epistemic Network Analysis (ENA) 1 . ENA is a quantitative ethnographic method and generally used to operationalize the building of the knowledge in qualitative data [20].…”
Section: Type Of Interactions and Social Presencementioning
confidence: 99%
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