2019 Systems and Information Engineering Design Symposium (SIEDS) 2019
DOI: 10.1109/sieds.2019.8735645
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Gamification of eHealth Interventions to Increase User Engagement and Reduce Attrition

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Cited by 9 publications
(5 citation statements)
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“…Researchers should place emphasis on reducing app-related engagement barriers in a population that is already prone to disengagement. There is a potential need to incorporate components that motivate/reinforce usage (e.g., gamification [49] or human accountability support [50,51]).…”
Section: Discussionmentioning
confidence: 99%
“…Researchers should place emphasis on reducing app-related engagement barriers in a population that is already prone to disengagement. There is a potential need to incorporate components that motivate/reinforce usage (e.g., gamification [49] or human accountability support [50,51]).…”
Section: Discussionmentioning
confidence: 99%
“…In recent decades, telemedicine and eHealth have fostered the application of technologies for promoting wellness and high quality of life [ 57 , 58 ]. An important step forward is that eHealth interventions may have a great potentiality to increase patient engagement [ 46 , 59 ]. eHealth interventions include emerging telecommunication technologies (e.g., smartphones, social media), cloud databases, wearable systems, and mobile technology (i.e., mHealth) [ 4 , 8 , 60 ].…”
Section: Discussionmentioning
confidence: 99%
“…Across all eHealth programs, retaining pregnant participants to enhance positive outcomes continues to be a challenge. This speaks to the need to evaluate different ways to reduce attrition by improving participant engagement in treatment (e.g., gamification) [ 49 , 58 ] and implementing more rigorous designs which could include human monitoring and follow-ups by clinicians to reduce the high participant dropout rates. For example, the one study which did implement human monitoring had lower attrition rates relative to most of the other included studies [ 36 ].…”
Section: Discussionmentioning
confidence: 99%