“…A variety of games can be found in literature, including computer SG using animations, graphics, and an interactive environment e.g. for gear design and analysis based on adapted video games (Chang et al, 2016), simulations to represent challenges when setting up companies in competing markets (Braghirolli et al, 2016), simulations to teach the impact of design and production decisions on ecology, economy, and society, a Resin Puzzle game to undertake a variety of engineering design activities and design tasks using CAD/CAM technologies (Mavromihales et al, 2019), and games focussing on specific methods and development approaches like SCRUM (Fernandes and Sousa, 2010) or Design Thinking (Bhatt and Chakrabarti, 2022). While these games incorporate different game elements and didactics, c.f.…”