2019
DOI: 10.1051/shsconf/20196601040
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Gamification of design process in interior architecture education: Who? with whom? where? how?

Abstract: The design process in Interior Architecture education is the basis of all the studio courses and design-oriented courses. In this process, it is important for students to develop their creative thoughts and find different ideas. Students find it difficult to produce creative design ideas. As well as producing ideas, students also have difficulty in determining problem status and performing user analysis. In this respect, implementation of different methods and activities are important in the process. One of th… Show more

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Cited by 8 publications
(4 citation statements)
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“…These activities have proven to engage, motivate and include millennial and post-millennial students in their academic development. The implementation of gamified activities helped eliminate the fear of making mistakes which affects the progress of many IAD students [14]. This supports the research of Hughes & Lacy [29] stating that gamification allows students to fail without resentment.…”
Section: Discussionsupporting
confidence: 71%
See 1 more Smart Citation
“…These activities have proven to engage, motivate and include millennial and post-millennial students in their academic development. The implementation of gamified activities helped eliminate the fear of making mistakes which affects the progress of many IAD students [14]. This supports the research of Hughes & Lacy [29] stating that gamification allows students to fail without resentment.…”
Section: Discussionsupporting
confidence: 71%
“…The integration of game mechanics and the concept of playing into the design of the learning process has the potential to engage students in the learning experience productively [11]. Consequently, gamification has proven potential in IAD education, contributing to an ExL environment [12][13][14].…”
Section: Introductionmentioning
confidence: 99%
“…The short form of the design thinking process can be articulated in five steps or phases: empathize, define, ideate, prototype and test. Aşkın (2019) worked on the potentials of gamification during the design process of interior architecture education, and the study shows that gamified method increased the students' motivation and was used as a tool in the problem determination process. It is very important to remake these studies in various ways and to ensure that the advantages of gamification in the field of education are also used in the design studio.…”
Section: Gamification Of Learning and Instruction In Design Educationmentioning
confidence: 99%
“…Deterding (2019) defines gamification as a process to translate the engaging aspects of games into other non-gaming aspects in order to generate positive user experience and motivate desired attitudes. Similarly, Karl Kapp identifies gamification as a means for game-oriented thinking, encouraging participatory learning and problem-solving (Aşkın 2019). Gamification is mainly oriented around applying game mechanics (Raymer 2011) into non-gaming contexts, one major example is the use of points, badges, and leaderboards (PBL) (Chou 2019).…”
Section: Gamification As An Engaging Design Toolmentioning
confidence: 99%