“…The authors show that the game experience is felt original, enjoyable, and appealing for the user's target group. "Gamification of Cybersecurity Awareness for Non-IT Professionals: A Systematic Literature Review", by Gwenhure and Rahayu [5], examines five papers in the area, confirming short-term effectiveness and indicating that the incorporation of game elements results in increased knowledge, improved engagement, and positive behavior changes aligned with specific cybersecurity awareness learning goals. The review also identifies recurring gaps in evaluating individual game elements and customizing gamification strategies for non-IT professionals.…”