2022 International Symposium on Information Technology and Digital Innovation (ISITDI) 2022
DOI: 10.1109/isitdi55734.2022.9944535
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Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review

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“…Increases in learners' engagement, participation and retention were found by Karsen and colleagues (2022) [39], who showed how gamification could increase the completion rate of massive open online courses (MOOC). Competence in medical education can also be enhanced by implementing game-design elements (Hamndi et al, 2022) [40]. Fu, Hu & Sundstedt (2022) [41] have shown that the increasing trend of using game-design, in particular augmented and virtual reality, could represent a promising tool for disease prevention, treatment and rehabilitation, and medical education.…”
mentioning
confidence: 99%
“…Increases in learners' engagement, participation and retention were found by Karsen and colleagues (2022) [39], who showed how gamification could increase the completion rate of massive open online courses (MOOC). Competence in medical education can also be enhanced by implementing game-design elements (Hamndi et al, 2022) [40]. Fu, Hu & Sundstedt (2022) [41] have shown that the increasing trend of using game-design, in particular augmented and virtual reality, could represent a promising tool for disease prevention, treatment and rehabilitation, and medical education.…”
mentioning
confidence: 99%