Gamification in the Portuguese Language Subject: A Review of Two E-Learning Platforms
Abstract:The study presented in this paper is part of a master's investigation project that aims to design a gamified interface to engage young students with school literature. Recognizing the importance of reading in human development and the urgency of addressing the progressive disinterest of young people in this activity, associated with technological progression and reduced contact with books, it becomes relevant to explore the relation that the study of school literature currently has with the available learning … Show more
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