2021
DOI: 10.1051/e3sconf/202127312118
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Gamification in the formation of digital skills of future teachers

Abstract: Global digitalization requires changes in all spheres of human life, including education. Modern trends lead to the introduction of various innovative technologies into the educational process, including gamification, which provokes changes in approaches in order to train a new type of teacher. The stability of society and its future development largely depend on the quality of its preparation. In the context of the general digitalization of education, a future teacher must have certain digital skills that und… Show more

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Cited by 4 publications
(9 citation statements)
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References 19 publications
(15 reference statements)
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“…The mere addition of game elements does not ensure a practical and meaningful gamified learning experience for language students. Preparing future ESL teachers with appropriate digital skills, including digital literacy and gamification technology, is vital in current and future education systems (Desnenko et al, 2021).…”
Section: Literature Review the Application Of Gamified Learning In Es...mentioning
confidence: 99%
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“…The mere addition of game elements does not ensure a practical and meaningful gamified learning experience for language students. Preparing future ESL teachers with appropriate digital skills, including digital literacy and gamification technology, is vital in current and future education systems (Desnenko et al, 2021).…”
Section: Literature Review the Application Of Gamified Learning In Es...mentioning
confidence: 99%
“…As a leading trend in global education, gamification is characterized as an innovative technology (Tan, 2018;Desnenko et al, 2021) that aims to create fun, practical, and meaningful learning for students (Pazilah et al, 2019;Anak Yunus & Hua, 2021). Gamification employs game elements that are quests, hints, challenges, levels, and rewards that challenge students and intensify their competitive spirits (Poondej & Lerdpornkulrat, 2016;Kingsley & Grabner-Hagen, 2018).…”
Section: Gamifying Esl Lessonsmentioning
confidence: 99%
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