Gamification in radiotherapy education: adopting competitive task elements in simulation using the virtual environment of a radiotherapy treatment room (VERT) system
David Flinton,
Ricardo Khine,
Liam Mannion
et al.
Abstract:Introduction:
Educational gamification is the introduction of game elements into other activities such as teaching and learning. VERT is a tool in therapeutic radiography that lends itself to gamification as it allows students to experiment and learn at no risk to the patient. The aim of this study was to evaluate the use of a gamified simulation using competitive task elements.
Method:
A total of 78 participants undertook the study which involved a demonstration and practice patient set… Show more
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