“…Gamified techniques were found to promote student engagement (Beça et al, 2020;Costello, 2020;Emblen-Perry, 2018;Hookham & Nesbitt, 2019;Luca et al, 2015;Marston & Hall, 2016;Orwin, Kist, Maxwell, & Maiti, 2015;Pechenkina et al, 2017;Rojas-López et al, 2019;Salute, 2015;Simões, Redondo, & Vilas, 2015;Sliwinska, 2019;Mathupayas Thongmak, 2018). Further, gamification elements were also found to improve user satisfaction levels through entertainment (Gui, Zhao, & Hoyt, 2019;Khaleel, Ashaari, Wook, & Ismail, 2015). Within this cluster, several studies were found to have paid attention to the game design features and process when teaching through gamified elements (Bell, 2018;Bharathi, 2015;Campbell, 2016;Gocheva et al, 2020;Gomes, de Brito, Tives, Fagundes, & Canedo, 2020;Hansen, Oliveira, & Costa, 2015;Koivisto, 2017;Mårell-Olsson, 2019;Mavroeidi, Kitsiou, & Kalloniatis, 2019;Parjanen & Hyypiä, 2019;Reiners et al, 2015;Thumlert, Castell, & Jenson, 2018;Troiano et al, 2020;X.…”