2019
DOI: 10.17083/ijsg.v6i2.282
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Gamification in Management: a systematic review and research directions

Abstract: This paper conducts a contemporary and inclusive review of initial applications of gamification to various management fields, such as finance, corporate governance, risk management, human resource management, etc. It defines and contextualizes gamification within the field of management. This allows to understand the main elements of a general gamified system and its main applications. Via a systematic review of 203 studies addressing management contexts and gamification, it develops a holistic framework for t… Show more

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Cited by 46 publications
(33 citation statements)
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References 51 publications
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“…While their scope is broader, only four of the studies they include are related to logistics. Even though their results imply that logistics and supply chain strategies are using simulation games for educational purposes, Wanick and Bui (2019) found no evidence that gamification would integrate logistics and supply chain management aspects.…”
Section: Related Workmentioning
confidence: 93%
See 1 more Smart Citation
“…While their scope is broader, only four of the studies they include are related to logistics. Even though their results imply that logistics and supply chain strategies are using simulation games for educational purposes, Wanick and Bui (2019) found no evidence that gamification would integrate logistics and supply chain management aspects.…”
Section: Related Workmentioning
confidence: 93%
“…Similar systematic reviews exist in this area, but with significant differences regarding their scope and contribution. Wanick and Bui (2019) analyze and provide future directions on gamification and management. While their scope is broader, only four of the studies they include are related to logistics.…”
Section: Related Workmentioning
confidence: 99%
“…Increasingly, people are looking forward to the virtual world as a means for active participation in the society, to socialize, shop, date, work, lean and even carry out various economic transactions online, both basic and complex. The exponential growth of high-speed internet, expanding presence of smartphones and penetration of technology has ensured that digital games are becoming an integral part of our daily lives and human socialization which transcends the area of pure entertainment (Kim and Lee, 2015;Wanick and Bui, 2019;Park and Bae, 2014). These rapid advances in technology have led to a shift towards an economy that values engagement and is changing the dynamics of the business world.…”
Section: Introductionmentioning
confidence: 99%
“…These rapid advances in technology have led to a shift towards an economy that values engagement and is changing the dynamics of the business world. With these developments in place, it is now possible to create meaningful and very engaging experiences through digital games and a rewarding mechanism (Wanick and Bui, 2019;Hiltbrand and Burke, 2011;Koivisto and Hamari, 2019), which is the major element of the gamification process. In the past few years, gamification has garnered significant interest from both academic researchers (Humari et al, 2014) and practitioners (Kim, 2008).…”
Section: Introductionmentioning
confidence: 99%
“…The third paper is entitled "Gamification in Management: a systematic review and research directions" [3], authored by Vanissa Wanick and Hong Bui. This paper presents a contemporary and inclusive review of initial applications of gamification to various management fields, such as finance, corporate governance, risk management, human resource management.…”
mentioning
confidence: 99%