Gamification in Biomedical Science Education: The Successful Implementation of Resimion, a Scenario-Based Learning Tool
Jennifer E. May,
Elizabeth Anderson,
Dan Clark
et al.
Abstract:Introduction: Scenario-based learning and gamification have many advantages in comparison to traditional didactic teaching methods, including development of many higher-level skills such as analysis and evaluation. It is hoped that these simulations provide a real-world experience in a format accessible to students. Integration of these tools into teaching excelled during the COVID-19 pandemic, an event that completely changed education and initiated the greatest advancement in digital learning to date. We dis… Show more
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