2022
DOI: 10.1016/j.jagp.2022.01.235
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Gamification for Geriatric Mental Health: Level Up or Game Over?

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“…Others have suggested that compliance might be improved with gamification, where fun and engaging targets and feedback are blended with the clinical test to maintain compliance [ 17 , 18 ]. While there is some evidence to show that gamification can increase compliance rates [ 18 ], there is also evidence that gamifications require longer test times that can have deleterious effects on thresholds [ 19 , 20 ], and there is scant data on the benefits of gamification in geriatric populations [ 21 ]. Although the authors of the present study did not observe a relationship between older age and poor compliance/test reliability, a larger clinical trial is warranted to fully investigate associations with poor compliance.…”
Section: Discussionmentioning
confidence: 99%
“…Others have suggested that compliance might be improved with gamification, where fun and engaging targets and feedback are blended with the clinical test to maintain compliance [ 17 , 18 ]. While there is some evidence to show that gamification can increase compliance rates [ 18 ], there is also evidence that gamifications require longer test times that can have deleterious effects on thresholds [ 19 , 20 ], and there is scant data on the benefits of gamification in geriatric populations [ 21 ]. Although the authors of the present study did not observe a relationship between older age and poor compliance/test reliability, a larger clinical trial is warranted to fully investigate associations with poor compliance.…”
Section: Discussionmentioning
confidence: 99%