2023
DOI: 10.17083/ijsg.v10i3.633
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Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems

Dah John,
Norhayati Hussin,
Muhamad Khairulnizam Zaini
et al.

Abstract: In this study we developed a concept for balancing extrinsic rewards and intrinsic motivation in gamified learning systems through the laws of levers. Although empirical findings around gamification studies remain largely inconclusive, it is still the go-to place for many who seek to improve motivation and engagement. The phenomenon uses game design elements and game principles to create better user experience on a system or activity. With the widespread of gamification across and beyond IS, the field of educa… Show more

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Cited by 6 publications
(3 citation statements)
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“…In addition, the idea of adding gamification elements, according to the participants, would increase the "fun factor" of the game. This finding is opposite to the suggestion made by previous research that gamification elements are added without further thought into the purpose of it [15]. Many of the "game thinking" elements [9] such as a scoring system were present in all the data sets.…”
Section: Comparison With Previous Researchcontrasting
confidence: 98%
See 1 more Smart Citation
“…In addition, the idea of adding gamification elements, according to the participants, would increase the "fun factor" of the game. This finding is opposite to the suggestion made by previous research that gamification elements are added without further thought into the purpose of it [15]. Many of the "game thinking" elements [9] such as a scoring system were present in all the data sets.…”
Section: Comparison With Previous Researchcontrasting
confidence: 98%
“…However, the body of literature in the use of game elements in learning has shown inconsistent results [13,14]. A recent research paper publication suggests that this inconsistency in gamification results may be because of the gamification elements such as badges, points and achievements are added without any consideration as to why and for what purpose [15].…”
Section: Introductionmentioning
confidence: 99%
“…"Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems", by Dah et al [5], identifies an overreliance on narrow models and shallow design (focusing solely on badges, points, and leaderboards, known as "BPL gamification") as contributing factors to the failure of some gamified systems. According to the authors, these approaches can lead to an imbalance between extrinsic and intrinsic motivation, resulting in the "Overjustification effect," a phenomenon that undermines the effectiveness of gamification.…”
mentioning
confidence: 99%