2020
DOI: 10.1088/1757-899x/732/1/012113
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Gamification based mobile application as learning media innovation for basic programming lessons

Abstract: Basic Programming is a productive subject in the study of ICT Vocational High School programs that require students to develop information systems in accordance with the times. Lack of applicative material in basic programming subjects is a problem that is often encountered so that the level of critical thinking of students is less than optimal. In addition, the level of student interest in these subjects is less than optimal because of the monotonous implementation of learning. The solutions offered through t… Show more

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Cited by 11 publications
(9 citation statements)
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“…Table III reveals ten problems encountered by students while learning programming. These include a lack of interest in learning [14], [22], [23], low motivation [5], [7], [9], [14], [24]- [27], difficulty in writing code [6], [28], difficulty in mastering programming concepts [5], [7], [26], [29], [30], tedious learning process [5], [7], [8], [31], difficulty in mastering support skills [7], [11], limited learning resources [24], low engagement in learning [3], [8], [9], [18], [26], [27], missing a given assignment [32], and considering programming to be difficult [11], [14], [33].…”
Section: Considering the Subject Difficultmentioning
confidence: 99%
See 1 more Smart Citation
“…Table III reveals ten problems encountered by students while learning programming. These include a lack of interest in learning [14], [22], [23], low motivation [5], [7], [9], [14], [24]- [27], difficulty in writing code [6], [28], difficulty in mastering programming concepts [5], [7], [26], [29], [30], tedious learning process [5], [7], [8], [31], difficulty in mastering support skills [7], [11], limited learning resources [24], low engagement in learning [3], [8], [9], [18], [26], [27], missing a given assignment [32], and considering programming to be difficult [11], [14], [33].…”
Section: Considering the Subject Difficultmentioning
confidence: 99%
“…Three main problems frequently arise among the ten identified: students have low motivation, have difficulty mastering programming concepts and are less involved in the learning process. To overcome the lack of student motivation, gamification is applied to the learning model [9], [14] and various applications are used such as mobile apps [7], [24], Children Learning in Science (CLIS) [5], UDPiler [25], LMS [26] and Student Code Review (SCoRe) [27]. Furthermore, difficulties in mastering programming concepts are overcome by implementing gamification using mobile apps [7], CLIS [5], BattleWeb [29], LMS [26] and a learning model [30].…”
Section: Considering the Subject Difficultmentioning
confidence: 99%
“…Dalam proses penilaian proses hasil belajar peserta didik di sekolah, aspek-aspek yang sangat berperan penting adalah berkenaan dengan pemilihan alat, penyusunan soal, dan tahapan evaluasi pembelajaran (Dewi & Ibrahim, 2014) dan (Syamsudin, 2014). Evaluasi berfungsi untuk menentukan kinerja terhadap subyek berdasarkan kriteria tertentu (Didayat & Asyafah, 2019), (Harsono, 2021), dan (Hidayat et al, 2019). Subyek yang dimaksud disini adalah peserta didik yang melakukan kegiatan aktif pada setiap proses pembelajaran (Disman et al, 2020).…”
Section: Analisis Situasiunclassified
“…Gamification is vital in creating student engagement, affecting student achievement (Hidayat et al, 2020).…”
Section: Introductionmentioning
confidence: 99%