2023
DOI: 10.36253/form-13765
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Gamification as a tool for learning and assessment of soft skills at school

Abstract: Learning and assessing new skills is a challenge in education that teachers must take up primarily, playing a key role in the educational success of each student. With this perspective, soft skills (or transversal skills) are often considered of secondary importance, instead, if developed properly, they are among the skills required in the world of work, as well as in the purely educational world. Such skills, activated and enhanced through an innovative tool such as gamification, could be an answer to this ga… Show more

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Cited by 1 publication
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“…Serious games are playful and interactive tools often used in education with pedagogical goals, which are designed to teach skills, notions, and strategies [ 30 , 31 ]. Serious games offer active involvement, immediate feedback, experiential learning, collaborative learning, and learning personalization, which enhance positive learning effects [ 32 ].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Serious games are playful and interactive tools often used in education with pedagogical goals, which are designed to teach skills, notions, and strategies [ 30 , 31 ]. Serious games offer active involvement, immediate feedback, experiential learning, collaborative learning, and learning personalization, which enhance positive learning effects [ 32 ].…”
Section: Introductionmentioning
confidence: 99%
“…Serious games serve as an effective and result-oriented medium, utilizing interactive and playful forms of engagement [ 30 ]. They represent tools designed with the goal of teaching something, such as skills, notions, and strategies, and offer the possibility for the user to identify with learning and formative situations, and thus, it can be said that they pose pedagogical goals [ 31 ].…”
Section: Introductionmentioning
confidence: 99%