2022
DOI: 10.3390/educsci12010049
|View full text |Cite
|
Sign up to set email alerts
|

Gamification as a Teaching Method to Improve Performance and Motivation in Tertiary Education during COVID-19: A Research Study from Mexico

Abstract: Gamification is usually understood as a pedagogical strategy that favors student engagement and motivation. Traditionally it is composed of dynamics, mechanics, and components. The purpose of this study was to compare Engineering and Economics and Social Sciences undergraduate students in their performance (grades), motivation, quality of assignments, participation, and emotion when their teachers used gamification as an innovative teaching method during the COVID-19 pandemic. Pearson correlations, Principal C… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
9
0
2

Year Published

2022
2022
2024
2024

Publication Types

Select...
10

Relationship

0
10

Authors

Journals

citations
Cited by 23 publications
(12 citation statements)
references
References 32 publications
(21 reference statements)
1
9
0
2
Order By: Relevance
“…For this aim, different teaching strategies have been developed in recent years. Among these, gamification can be considered quite a proper pedagogical strategy to promote participation and increase students' motivation and involvement [24,25].…”
Section: The Debate On Online Learning During Covid-19mentioning
confidence: 99%
“…For this aim, different teaching strategies have been developed in recent years. Among these, gamification can be considered quite a proper pedagogical strategy to promote participation and increase students' motivation and involvement [24,25].…”
Section: The Debate On Online Learning During Covid-19mentioning
confidence: 99%
“…By enhancing students' attitudes towards the topic, students naturally engage with the material more and develop a better understanding [23]. Gamification redefines a course into a multi-level game, in which students are motivated to earn badges [24]. These examples of non-traditional pedagogical tools encourage participation in complex problems, offer real-world examples, and demonstrate creativity in the delivery of the activity.…”
Section: Injecting Creativity Into Engineering Coursesmentioning
confidence: 99%
“…Many studies set gamification apart from other teaching strategies showing its numerous benefits in teaching and learning (Rincon-Flores et al, 2022). For instance, Dichev and Dicheva (2017), Filgona et al (2020), andSmiderle et al (2020) mentioned some of those benefits: Increased participation and effectiveness of learners.…”
Section: Withmentioning
confidence: 99%