2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH) 2018
DOI: 10.1109/segah.2018.8401364
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Gamification and virtual reality for teaching mobile x-ray imaging

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Cited by 27 publications
(29 citation statements)
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“…Similarly, VR could be exploited in various fields of education. There are already numerous academic and industry examples of applications in simulation training and science education (Lamb et al , 2018; Moro et al , 2017; Süncksen et al , 2018). However, it might also prove useful in respect to social sciences and humanities.…”
Section: Discussionmentioning
confidence: 99%
“…Similarly, VR could be exploited in various fields of education. There are already numerous academic and industry examples of applications in simulation training and science education (Lamb et al , 2018; Moro et al , 2017; Süncksen et al , 2018). However, it might also prove useful in respect to social sciences and humanities.…”
Section: Discussionmentioning
confidence: 99%
“…Quality was quantified by assigning a 0 (not mentioned or unclear) to 1 (mentioned) score per criterion question. The majority of the articles were rated as being of fair quality (Benham-Hutchins and Lall 2015;Chow 2012;Chow et al 2012;Koo et al 2015;Polivka et al 2019;Reznek, Rawn, and Krummel 2002;Süncksen et al 2018) to good quality (Awtrey et al 2015;Bracq et al 2019b;Butt, Kardong-Edgren, and Ellertson 2018;Chow 2016;Färber et al 2009;Girod et al 2016;Johannesson et al 2013;Kardong-Edgren et al 2019;Kidd, Knisley, and Morgan 2012;Kurenov et al 2017;Leung et al 2013;Nicolaidou et al 2015;Padilha et al 2018;Prasad et al 2018;Sankaranarayanan et al 2011;Schvartzman et al 2014;Schwaab et al 2011;Verkuyl, Betts, and Sivaramalingam 2019;Vottero 2014) (Table 1 in the Appendix). The main factors which impacted the quality scores related to the lack of clear inclusion or exclusion criteria or to the study setting having been poorly described.…”
Section: Quality Evaluationmentioning
confidence: 99%
“…All of the studies were published between 2002 and 2019 (Figure 2). The studies were conducted in the USA (Awtrey et al 2015;Benham-Hutchins and Lall 2015;Butt, Kardong-Edgren, and Ellertson 2018;Girod et al 2016;Kardong-Edgren et al 2019;Kidd, Knisley, and Morgan 2012;Koo et al 2015;Kurenov et al 2017;Polivka et al 2019;Reznek, Rawn, and Krummel 2002;Sankaranarayanan et al 2011;Schvartzman et al 2014;Schwaab et al 2011;Vottero 2014), Hongkong (Chow 2012(Chow , 2016Chow et al 2012), Canada (Leung et al 2013;Verkuyl, Betts, and Sivaramalingam 2019), Germany (Färber et al 2009;Süncksen et al 2018), France (Bracq et al 2019b), Sweden (Johannesson et al 2013), Greece (Nicolaidou et al 2015), Portugal (Padilha et al 2018) and India (Prasad et al 2018).…”
Section: Description Of the Studiesmentioning
confidence: 99%
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“…The study also revealed many educational topics in which VR has already been applied. A general emphasis was placed on healthcare education by VR researchers, along with a variety of other topics such as biology, computer science, astronomy, and fire training (Sárkány, 2016;Süncksen et al, 2018). VR has the potential to allow users to experience environments that are otherwise inaccessible in a very realistic way.…”
Section: General Overviewmentioning
confidence: 99%