2017
DOI: 10.23638/lmcs-13(3:35)2017
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Games and Strategies as Event Structures

Abstract: In 2011, Rideau and Winskel introduced concurrent games and strategies as event structures, generalizing prior work on causal formulations of games. In this paper we give a detailed, self-contained and slightly-updated account of the results of Rideau and Winskel: a notion of pre-strategy based on event structures; a characterisation of those pre-strategies (deemed strategies) which are preserved by composition with a copycat strategy; and the construction of a bicategory of these strategies. Furthermore, we p… Show more

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Cited by 14 publications
(6 citation statements)
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“…In many situations-in particular where composition is defined by a universal property-these laws only hold up to coherent isomorphism: the resulting structure is that of a bicategory. Bicategories are rife in mathematics and theoretical computer science, arising for instance in algebra [1], [2], semantics of computation [3], [4], datatype models [5], [6], categorical logic [7], [8], and categorical algebra [9], [10], [11].…”
Section: Introductionmentioning
confidence: 99%
“…In many situations-in particular where composition is defined by a universal property-these laws only hold up to coherent isomorphism: the resulting structure is that of a bicategory. Bicategories are rife in mathematics and theoretical computer science, arising for instance in algebra [1], [2], semantics of computation [3], [4], datatype models [5], [6], categorical logic [7], [8], and categorical algebra [9], [10], [11].…”
Section: Introductionmentioning
confidence: 99%
“…As a matter of fact, there is. In [3], Blondeau-Patissier and Clairambault introduced a causal representation of innocent strategies (inspired from concurrent games [10,11] -see also [20]) as a technical tool to prove a positional injectivity theorem for innocent strategies. There a strategy is not a set of plays, but instead gathers diagrams as in Figure 6 in which the trained eye can read exactly the same data as in the resource term s : the model replaces the chronological plays of game semantics with causal structures called augmentations, of which the plays are just particular linearizations.…”
Section: Resource Terms As Augmentationsmentioning
confidence: 99%
“…Intuitively, a state is a sub-tree of A but where each branch may be explored multiple times -such structures were first introduced by Boudes [6] under the name thick subtrees. Here, by analogy with concurrent games [10], we call them configurations: and the display map ∂…”
Section: Constructions We Writementioning
confidence: 99%
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“…The broader context for this work is the recent occurrence of bicategories in the semantics of programming languages. Bicategories of profunctors are now prominent in the analysis of linear logic and the λ -calculus ( [7,11,22]), and game semantics employs a variety of span-like constructions that compose weakly ( [31,3]). These models have also influenced the development of 2-dimensional type theories ( [8,34]).…”
Section: Bicategorical Modelsmentioning
confidence: 99%