The International Encyclopedia of Gender, Media, and Communication 2020
DOI: 10.1002/9781119429128.iegmc015
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Games and Players

Abstract: The gender identities of players, the representations of video game characters, the state of diversity in the gaming industry, and the specific characteristics of the medium represent key issues for gender studies approaches to digital games. Looking at the history of representation of characters in digital games, the entry discusses the prevalence of heteronormative representations and dominance of cisgender, White, and male characters at the detriment of diversity, as well as tracing elements of change and i… Show more

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