2013
DOI: 10.1016/j.contraception.2013.05.157
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Games and learning: evaluation of a game-based middle school reproductive health curriculum

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“…Game-based learning is being increasingly incorporated into the classroom setting, regardless of the age of learners (Gillam, Heathcock, Dudley, Saper, & Jagoda, 2013). There are reports of scavenger hunts used in various contexts with different learning objectives, including getting students acquainted with library materials (Maris, 1979), getting community partners to identify available resources (Virgin, Goodrow, & Duggins, 1996), having staff learn about physical locations of new hospital buildings (De Amaya, Canola, Guzman, & Martin, 2015), and introducing foundational pharmacological concepts and ethical concerns (Tinnon, 2014).…”
Section: Scavenger Huntsmentioning
confidence: 99%
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“…Game-based learning is being increasingly incorporated into the classroom setting, regardless of the age of learners (Gillam, Heathcock, Dudley, Saper, & Jagoda, 2013). There are reports of scavenger hunts used in various contexts with different learning objectives, including getting students acquainted with library materials (Maris, 1979), getting community partners to identify available resources (Virgin, Goodrow, & Duggins, 1996), having staff learn about physical locations of new hospital buildings (De Amaya, Canola, Guzman, & Martin, 2015), and introducing foundational pharmacological concepts and ethical concerns (Tinnon, 2014).…”
Section: Scavenger Huntsmentioning
confidence: 99%
“…Maris (1979) reported that the use of scavenger hunts increases students’ familiarity with physical objects and, at the same time, gets them acquainted with resource availability. Gillam et al (2013) published a short report of scavenger hunts applied to learning SRH in eight-graders, acknowledging that this is the only report of a scavenger hunt applied to SRH in an educational setting.…”
Section: Scavenger Huntsmentioning
confidence: 99%