2018
DOI: 10.1016/j.chb.2017.10.029
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Gamers’ insights into the phenomenology of normal gaming and game “addiction”: A mixed methods study

Abstract: In response to calls for further research into the phenomenology of Internet gaming disorder (IGD), we used a community-engaged consensus development approach to evaluate how members of the "gamer culture" describe problematic gaming and the relationship of these descriptions to the proposed IGD criteria. Two focus groups of gamers were recruited at a video game convention. Participants were asked to submit suggestions for signs of game "addiction". Participants discussed and ranked the criteria in order of co… Show more

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Cited by 53 publications
(44 citation statements)
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References 65 publications
(91 reference statements)
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“…Involving the aforementioned groups in the decision-making process will lead to a more holistic and accurate view of the diversity of video gaming. Stakeholder engagement has proven to be a fruitful endeavor in participatory mixed-methods research conducted with gamers ( Colder Carras, Porter, et al., 2017 ). Indeed, we would take this a step further and encourage such stakeholders to participate in the peer review of studies before they are conducted by following the Registered Reports methodology ( www.cos.io/rr/ ).…”
Section: Discussionmentioning
confidence: 99%
“…Involving the aforementioned groups in the decision-making process will lead to a more holistic and accurate view of the diversity of video gaming. Stakeholder engagement has proven to be a fruitful endeavor in participatory mixed-methods research conducted with gamers ( Colder Carras, Porter, et al., 2017 ). Indeed, we would take this a step further and encourage such stakeholders to participate in the peer review of studies before they are conducted by following the Registered Reports methodology ( www.cos.io/rr/ ).…”
Section: Discussionmentioning
confidence: 99%
“…Involving the aforementioned groups in the decisionmaking process will lead to a more holistic and accurate view of the diversity of video gaming. Stakeholder engagement has proven to be a fruitful endeavor in participatory mixed-methods research conducted with gamers (Colder Carras, Porter, et al, 2017). Indeed, we would take this a step further and encourage such stakeholders to participate in the peer review of studies before they are conducted by following the Registered Reports methodology (www.cos.io/ rr/).…”
Section: How To Move Forward: Beyond the Echo Chambermentioning
confidence: 99%
“…Overall, the rapid growth of OG has been interwoven with uncertainties about which populations are primarily engaged, and OG's effect on well being (Anderson et al 2017;Kuss and Griffiths 2012;Pontes et al 2017a;Stavropoulos et al 2018b). Despite OG having many positive psychosocial effects 1 beyond satisfying one's leisure needs Carras et al 2018;Jones et al 2014), for excessive gamers, psychosocial repercussions can be multiple, 2 compromising their concurrent and future adaptation (Anderson et al 2017;Beard et al 2017;Kuss and Griffiths 2012;Kuss et al 2017;Pontes et al 2017b;Kuss et al 2018;Stavropoulos et al 2018aStavropoulos et al , 2018bStavropoulos et al 2019). The extent and the significance of the excessive OG's negative repercussions have prompted questions and concerns regarding its classification as a distinct psychopathological entity and its inclusion in the broader category of addictive behaviors 3 (Kuss et al 2018;Hu et al 2018;Scerri et al 2018).…”
mentioning
confidence: 99%