2008
DOI: 10.1177/154193120805201956
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GamePAB: A Game-Based Performance Assessment Battery Application

Abstract: As research into the use of games as a substitute for more expensive virtual reality trainers increases, the need for trainers to identify deficiencies in a user"s basic ability with game operations becomes apparent. This work details the implementation of a toolkit that can be used to determine deficiencies a player might have during the operation of a first-person shooter style game. It achieves this by looking at a player"s efficiency at performing tasks fundamental to a game-based trainer: maneuvering arou… Show more

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Cited by 4 publications
(6 citation statements)
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“…In addition, a major issue in establishing the effect of prior game experience or skills is that these issues were simply addressed with self-reports and self-ratings rather than any kind of objective measures. These issues were the central focus of the development of the Game Performance Assessment Battery (GamePAB; Chertoff, Jerome, Martin, & Knerr, 2008;Taylor, Singer, & Jerome, 2009).…”
Section: Questionnairesmentioning
confidence: 99%
See 2 more Smart Citations
“…In addition, a major issue in establishing the effect of prior game experience or skills is that these issues were simply addressed with self-reports and self-ratings rather than any kind of objective measures. These issues were the central focus of the development of the Game Performance Assessment Battery (GamePAB; Chertoff, Jerome, Martin, & Knerr, 2008;Taylor, Singer, & Jerome, 2009).…”
Section: Questionnairesmentioning
confidence: 99%
“…The developers decided to use simulated tasks and related knowledge questions instantiated in the GamePAB (Chertoff, Jerome, Martin, & Knerr, 2008;Taylor, Singer, & Jerome, 2009) to quantify the gaming experience and skill of the exercise participants (trainees, role players, and controllers). While the system is still in development, it was used in these exercises to investigate possible differences between participating groups.…”
Section: Questionnairesmentioning
confidence: 99%
See 1 more Smart Citation
“…The GEM was modified to assess the participant's knowledge of first-person shooter games specifically, in addition to the original measure of general video game experience and knowledge. Following these questionnaires, the participants completed the Game-Based Performance Assessment Battery (GamePAB; Chertoff, Jerome, Martin, & Knerr, 2008;Taylor et al, 2009), a measure of their video game skill.…”
Section: Study 2: Retention Of Declarative Knowledge Methodsmentioning
confidence: 99%
“…Although there are measures of playfulness (i.e., the propensity of an individual to engage in play; Webster & Martocchio, 1992), and observational ratings scales for child play exist throughout the developmental literature (e.g., Knox, 1997), a self-report scale of play behavior is markedly absent. This gap is even more surprising given the recent surge in investigations into the science of games (e.g., Chertoff, Jerome, Martin, & Knerr, 2008;Cotton, Mayes, Jentsch, & Sims, 2001;Pavlas, Heyne, Bedwell, Lazzara, & Salas, 2010). Although the human factors community has embraced games for training (e.g., Gopher, Weil, & Bareket, 1994;Lampton, Bliss, Orvis, Kring, & Glenn, 2009) and examined the basic science of games, the field has not more closely examined the psychological correlates of game play.…”
Section: Introductionmentioning
confidence: 99%