Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications 2013
DOI: 10.1145/2516540.2516575
|View full text |Cite
|
Sign up to set email alerts
|

Gameful design in the automotive domain

Abstract: In this paper, we review the use of gameful design in the automotive domain. Outside of vehicles the automotive industry is mainly using gameful design for marketing and brand forming. For in-vehicle applications and for applications directly connected to real vehicles, the main usage scenarios of gameful design are navigation, eco-driving and driving safety. The objective of this review is to answer the following questions: (1) What elements of gameful design are currently used in the automotive industry? (2)… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
20
0

Year Published

2014
2014
2019
2019

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 41 publications
(20 citation statements)
references
References 12 publications
0
20
0
Order By: Relevance
“…Irrespective of whether applications provide feedback in situ or post drive, gamified driving requires extensive user testing (Diewald et al 2013) . In particular, more work is needed to understand the impact of gamified driving on driving behaviour and distraction in this high risk setting.…”
Section: Gamification In the Driving Contextmentioning
confidence: 99%
See 4 more Smart Citations
“…Irrespective of whether applications provide feedback in situ or post drive, gamified driving requires extensive user testing (Diewald et al 2013) . In particular, more work is needed to understand the impact of gamified driving on driving behaviour and distraction in this high risk setting.…”
Section: Gamification In the Driving Contextmentioning
confidence: 99%
“…We are exploring the translation of these AR concepts into the driving context, which will be enabled by in car 3D volumetric head up displays (HUD) or wind screen displays (e.g., Bark et al 2014) . However, applying gamification and AR concepts to the car is highly challenging due to conflicting game and road safety objectives (Diewald et al 2013) , as well as concerns related to distraction and cognitive load (Gabbard et al 2014) . Therefore, it requires careful considerations and design approaches, which we discuss in this paper.…”
Section: Related Work 15mentioning
confidence: 99%
See 3 more Smart Citations