2020
DOI: 10.1016/j.giq.2020.101461
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Gameful civic engagement: A review of the literature on gamification of e-participation

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Cited by 94 publications
(51 citation statements)
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References 77 publications
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“…Thus, the effectiveness of GBA interventions in the HR context, as compared to non-GBA alternatives, remains an open question. Consistent with research on GBA in other contexts (e.g., civic engagement) [22], we also note the need for additional research to explore the effects of GBA interventions and whether investments in these interventions are profitable for organizations. Future research should apply more rigorous multimethod approaches to investigate the outcomes of GBA in organizational contexts.…”
Section: Consideration Of Contextsupporting
confidence: 74%
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“…Thus, the effectiveness of GBA interventions in the HR context, as compared to non-GBA alternatives, remains an open question. Consistent with research on GBA in other contexts (e.g., civic engagement) [22], we also note the need for additional research to explore the effects of GBA interventions and whether investments in these interventions are profitable for organizations. Future research should apply more rigorous multimethod approaches to investigate the outcomes of GBA in organizational contexts.…”
Section: Consideration Of Contextsupporting
confidence: 74%
“…We identified the targeted outcome(s) of GBA for recruitment and selection within each empirical article, resulting in 42 distinct outcomes among the 15 articles. We classified each targeted outcome into five outcome categories identified by Hassan and Hamari [22]. In our coding, we realized two additional categories were needed for our context: organizational and measurement outcomes.…”
Section: Targeted Outcomesmentioning
confidence: 99%
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“…Exponential technological developments have, arguably, made participation in governance more technologically feasible than before. Amongst many developments, games, and game-based approaches [1,5] have been utilized in public engagement for decades. Emerging social media [3], gamification, gameful design [4,5], and serious games [6] are being utilized for similar purposes.…”
mentioning
confidence: 99%
“…Algunos puntos de vista actuales muestran, por ejemplo, las funciones colaborativas de e-Participación con redes sociales (Caetano, Paula, & De Souza, 2020;Elsherif & Azab, 2019;Kaliva, Katsioulas, Tambouris, & Tarabanis, 2015;Vicente & Novo, 2014;Vidiasova & Tensina, 2018). Otros autores y organizaciones consideran que los procesos de e-Participación están restringidos a temas relacionados con el gobierno (Freschi et al, 2009;Hassan & Hamari, 2020;Macintosh, 2006). Por ejemplo, la e-Participación a menudo se confunde con la democracia electrónica suponiendo que ambos cumplen la misma función; sin embargo, la democracia electrónica es simplemente un área de aplicación de los principios de e-Participación, como lo sugiere (Susha & Grönlund, 2012).…”
Section: Introducción a La E-participaciónunclassified