The article proposes a conceptual framework for studying the organization of time in educational games. A time-focused analysis can productively examine time frames and time work in a serious game, in order to understand its timescapes of learning, and its politics of time. Games may be designed to accommodate strategies of play of variable time intensity, to assist players' time work, to support dynamics of learning, to encourage knowledge of history and foresight, and to illustrate various economies of time. 2 CONCEPTS AND QUESTIONS IN THE STUDY OF TIME ORGANIZATION What are the merits of a "temporal gaze" (Adam, 2000), an analytical perspective focused on time? Looking at several analyses that put to work empirical evidence to theorize time, such as Adam (