2022
DOI: 10.53730/ijhs.v6ns5.9737
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Game theory to improve strategic decision making for Ludo quest

Abstract: The research analysis is aimed to enhance the specific domain knowledge for Ludo which can be used for performance improvement in Dijkstra Algorithm networks or in evolutionary game analysis for ludo games. The Ludo game involves decision-making under fuzziness and uncertainty with more than two parties. It can serve as an excellent example of applying methods and concepts for automating resource management and real-time strategic decisions. Increase Logical Thinking Capability, development of Interpersonal Sk… Show more

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(4 citation statements)
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“…6 Average number of players' returns to houses during the gameplay VI. DISCUSSIONAfter comparing the results of the simulations with the results described in similar research papers[17]-[19], we can notice an interesting point. In board games like Ludo and Cowry, the defensive strategy outperformed the fast-playing strategy.…”
supporting
confidence: 54%
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“…6 Average number of players' returns to houses during the gameplay VI. DISCUSSIONAfter comparing the results of the simulations with the results described in similar research papers[17]-[19], we can notice an interesting point. In board games like Ludo and Cowry, the defensive strategy outperformed the fast-playing strategy.…”
supporting
confidence: 54%
“…We can also see that, except at the very beginning of the gameplay, the pawns of Player 1 (our worst strategy) were returned to start the most times, while the pawns of Player 4 (our best strategy) were kicked out less frequently. After comparing the results of the simulations with the results described in similar research papers [17]- [19], we can notice an interesting point. In board games like Ludo and Cowry, the defensive strategy outperformed the fast-playing strategy.…”
Section: B Each Player Used a Different Game Strategymentioning
confidence: 69%
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