Robotics: Science and Systems XV 2019
DOI: 10.15607/rss.2019.xv.048
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Game Theoretic Planning for Self-Driving Cars in Competitive Scenarios

Abstract: We propose a nonlinear receding horizon gametheoretic planner for autonomous cars in competitive scenarios with other cars. The online planner is specifically formulated for a two car autonomous racing game in which each car tries to advance along a given track as far as possible with respect to the other car. The algorithm extends previous work on gametheoretic planning for single integrator agents to be suitable for autonomous cars in the following ways: (i) by representing the trajectory as a piecewise-poly… Show more

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Cited by 52 publications
(50 citation statements)
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“…In [15] several information patterns are reviewed and then Best response is used to compute the Nash equilibrium for two quadrotor drone racing. The work was improved in [16] where sensitivity enhanced iterated best response algorithms was used to solve for the approximate Nash equilibrium in the space of feasible trajectories and applied to a car-like vehicle. In [17], the concept of iterated best response and model predictive control was combined to solve for an agile interaction between two ground vehicles modeled in a semi-stochastic formulation.…”
Section: Introductionmentioning
confidence: 99%
“…In [15] several information patterns are reviewed and then Best response is used to compute the Nash equilibrium for two quadrotor drone racing. The work was improved in [16] where sensitivity enhanced iterated best response algorithms was used to solve for the approximate Nash equilibrium in the space of feasible trajectories and applied to a car-like vehicle. In [17], the concept of iterated best response and model predictive control was combined to solve for an agile interaction between two ground vehicles modeled in a semi-stochastic formulation.…”
Section: Introductionmentioning
confidence: 99%
“…To find Nash equilibria of the interaction game, in [13], a hierarchical decomposition of the underlying game into strategic and tactical games was proposed. Iterative best response algorithms were developed for capturing interactions in racing problems and autonomous driving settings [14,15,16]. In [17], iterative dynamic programming in Gaussian belief space was used to solve for equilibria of a game-theoretic continuous POMDP.…”
Section: A Interactive Trajectory Planningmentioning
confidence: 99%
“…Leveraging computer vision for self-driving cars has evolved with the expanding requirements and research in the field and is now spread across several tasks, including vehicle detection, anomaly detection, trajectory prediction, object classification, path planning, collision avoidance, and modeling traffic rules [1,2]. As most of these systems are usually tested under simulations, the development and training under complex scenarios can be simulated using a variety of techniques, including modeling traffic using inspiration from the theory of multiagent systems, blocking and overtaking scenarios using RC cars, and an autoencoder trained with generative adversarial costs coupled with a recurrent neural network transition model [8][9][10][11].…”
Section: Related Workmentioning
confidence: 99%