2019 International Conference on Information Technology (ICIT) 2019
DOI: 10.1109/icit48102.2019.00086
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Game Theoretic Approach for Real-Time Task Scheduling in Cloud Computing Environment

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Cited by 13 publications
(9 citation statements)
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References 12 publications
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“…Also, in another research, 63 the authors introduced a game‐theoretic structure for real‐time job scheduling in the cloud. In this model, the task acts as a player, and the VM acts as a strategy.…”
Section: Review Of Literaturementioning
confidence: 99%
“…Also, in another research, 63 the authors introduced a game‐theoretic structure for real‐time job scheduling in the cloud. In this model, the task acts as a player, and the VM acts as a strategy.…”
Section: Review Of Literaturementioning
confidence: 99%
“…It queues jobs based on their priority level into three queues, splits them into two areas based on the kind of MapReduce workload, and then places them in the CPU waiting queue and the I/O job queue, respectively. Patra et al 26 presented a game‐theoretic paradigm for scheduling real‐time tasks in the cloud computing environment in order to minimize overall completion time and total waiting time in this article. Task acts as a player in their game model, the VM acts as a strategy, and the player's payoff is measured by completion time and waiting time.…”
Section: Related Workmentioning
confidence: 99%
“…Next, If determiner function returns true and if min-heap is not empty then the top task is removed from the min heap's root, that is, Line (20)(21)(22)(23)(24)(25)(26)(27)(28)(29)(30)(31)(32)(33)(34)(35)(36), its execution time is added to total burst time. Next, the current time instant is incremented and this task for run 1 unit of time.…”
Section: Proposed Algorithm For Hybrid Edfmentioning
confidence: 99%
“…The paper centered around establishing a mathematical model to calculate computing nodes' stability, configuring a game-theoretic cooperative model for the task of scheduling cloud computing, and examining the problem as a multi-stage sequential game. Patra et al presented the task as a player and the VM as a strategy in [27]. A non-cooperative game scheduling and a task balance scheduling algorithm are compared to collect the node's average task processing speed.…”
Section: Related Work: Secure Cloud Resource Managementmentioning
confidence: 99%