2021
DOI: 10.2196/31843
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Game Plan, a Web-Based Intervention to Improve Adherence and Persistence to HIV Pre-exposure Prophylaxis and Reduce Heavy Drinking in Gay, Bisexual, and Other Men Who Have Sex With Men: Usability and User Experience Testing

Abstract: Background Encouraging consistent use of pre-exposure prophylaxis (PrEP) is essential for reducing HIV incidence, particularly among gay, bisexual, and other men who have sex with men (GBM), and especially those who engage in heavy drinking. Although practice guidelines recommend providing adherence counseling to PrEP patients, clinics and providers may not have the resources or expertise to provide it. Internet-facilitated interventions have been shown to improve HIV prevention outcomes, including… Show more

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Cited by 1 publication
(3 citation statements)
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“…Research on these new components of Game Plan is currently in its preliminary phases. Initial design research with GBM suggests that Game Plan is generally engaging and that users believe they would use it if they encounter it in the real world [ 56 ]. However, little is known about the effects of these components on PrEP outcomes.…”
Section: Discussionmentioning
confidence: 99%
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“…Research on these new components of Game Plan is currently in its preliminary phases. Initial design research with GBM suggests that Game Plan is generally engaging and that users believe they would use it if they encounter it in the real world [ 56 ]. However, little is known about the effects of these components on PrEP outcomes.…”
Section: Discussionmentioning
confidence: 99%
“…It was explicitly designed to be brief (approximately 20-30 minutes, on average) so that it is feasible for use in clinics (eg, in waiting rooms) or at home and to more closely resemble how many people access and use health information on the web: during a few brief visits [ 54 , 55 ]. In our formative work, users spent 20 to 40 minutes interacting with the application in a single visit [ 53 , 56 ]. The site was originally developed using a thorough user-centered design research process [ 57 ] conducted among GBM across the United States but concentrated in the northeastern United States.…”
Section: Methodsmentioning
confidence: 99%
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