“…In order to be tractable, such game formulations have to be limited in detail and realism. For example, aircraft and missiles are described using 3-DOF point-mass models [4], [5], [22], [32], [34]- [36], [39], [40] or even more simplified equations of motion [24], [25], [28]- [30], [33], [41] that result in unrealistic flight paths that cannot be implemented in practice. In addition, many decision-making problems related to AC do not necessitate a dynamic or differential game formulation.…”