2021
DOI: 10.1007/s11625-021-00983-2
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Game of Cruxes: co-designing a game for scientists and stakeholders for identifying joint problems

Abstract: Scientists increasingly cross their disciplinary boundaries and connect with local stakeholders to jointly solve complex problems. Working with stakeholders means higher legitimacy and supports practical impact of research. Games provide a tool to achieve such transdisciplinary collaboration. In this paper, we explore the use of a game in a participatory project where scientists and local stakeholders are seeking and defining a joint problem. The literature is clear that this step is essential but remains shor… Show more

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Cited by 4 publications
(1 citation statement)
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“…Secondly, we designed a serious game to engage participants into possible adaptation strategies (Salliou et al, 2021). Serious games are useful to engage diverse stakeholders around complex issues with high uncertainties such as climate adaptation but also to improve social learning and especially to increase trust between participants and researchers (den Haan and van der Voort, 2018; Flood et al, 2018).…”
Section: Participatory Backcasting Scenario Approachmentioning
confidence: 99%
“…Secondly, we designed a serious game to engage participants into possible adaptation strategies (Salliou et al, 2021). Serious games are useful to engage diverse stakeholders around complex issues with high uncertainties such as climate adaptation but also to improve social learning and especially to increase trust between participants and researchers (den Haan and van der Voort, 2018; Flood et al, 2018).…”
Section: Participatory Backcasting Scenario Approachmentioning
confidence: 99%