2020
DOI: 10.4018/ijgbl.2020040104
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Game Jams for Learning and Teaching

Abstract: Game jams are intensive events focusing on creation. Their popularity and visibility have soared in recent years. The phenomenon has attracted the attention of scholars interested in education and learning, and the potential of game jams has been studied in various ways. Increasingly, game jams have come to be viewed as a site for learning. They are seen as activities for developing technical skills needed for digital game development, developing so-called soft skills such as collaboration and communication sk… Show more

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Cited by 41 publications
(47 citation statements)
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References 57 publications
(11 reference statements)
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“…Such as technical skills which they insist are essential for information technology roles such as digital game development. Besides that, SGs encourage the acquisition of soft skills such as collaboration and communication which Merilainen et al 70 argue facilitate teaching and learning and expedites the development of skills in science, technology, engineering, arts, mathematics. This is significant as it suggests that SGs education methods such as TTXs have the potential to facilitate learning across a broad spectrum of subject.…”
Section: Results Of Commercial Ttx Training Exercise Products Searchmentioning
confidence: 99%
See 1 more Smart Citation
“…Such as technical skills which they insist are essential for information technology roles such as digital game development. Besides that, SGs encourage the acquisition of soft skills such as collaboration and communication which Merilainen et al 70 argue facilitate teaching and learning and expedites the development of skills in science, technology, engineering, arts, mathematics. This is significant as it suggests that SGs education methods such as TTXs have the potential to facilitate learning across a broad spectrum of subject.…”
Section: Results Of Commercial Ttx Training Exercise Products Searchmentioning
confidence: 99%
“…From this analysis there are clear indications that SGs and GBL methods such as TTX training programs are gaining traction in recent years. This is evident in a recent study by Merilainen et al 70 which noted that SGs are attracting the attention of scholars interested in education and learning because they encourage participants and trainees to learn new things as part of the process. They insist that due to their increasing popularity, GBL programs are now seen as activities for skills development.…”
Section: Cyber Incident Simulationmentioning
confidence: 96%
“…The experience fosters learning through interacting with others, [ 20 ] an essential aspect of transformative learning [ 21 ]. Game jams have a positive impact on the performance of computing students, [ 19 , 20 ] personal, interpersonal, and STEAM (science, technology, engineering, arts, and mathematics) skills, and game development skills [ 22 ].…”
Section: Introductionmentioning
confidence: 99%
“…The educational dimension of game jams is promising, but this research is still in its infancy [ 22 ]. To the best of our knowledge, the current literature reflects no game jam learning initiative with medical students, and no RCT has explored cultural safety in medical education.…”
Section: Introductionmentioning
confidence: 99%
“…Libraries, in particular, have focused on the benefits of civic engagement, life-long learning, and critical engagement with information as key drivers in hosting hacking, making, and coding-related events in library spaces [18], [19]. For those that focus on learning rather than just competing, some hackathons, makeathons, and other coding contests prioritize peer-to-peer learning or skill improvement as outcomes rather than the competitive aspects [18], [20], [21]. Kos details that individuals attending hackathons have four motivations for event attendance: competition, exploration, dabbling, and observing.…”
Section: Introductionmentioning
confidence: 99%