2018
DOI: 10.1177/1555412018764992
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Game Jam as Feminist Methodology: The Affective Labors of Intervention in the Ludic Economy

Abstract: This article examines the evidenced and the potential impact of all-female games jams as an element within a feminist interventionist approach to improving women’s equal participation within the ludic economies of the games industry. The article examines two specific projects—a single-site 24-hr event that took place in 2012 and a restaging of the format 4 years later across five different sites in the United Kingdom. These two case studies offer two critical contributions to the ongoing research regarding the… Show more

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Cited by 37 publications
(27 citation statements)
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“…First, the Sámi organisers invested significant emotional labour into ensuring the event was a success. This is typical for game jams with an interventionist goal, since success or failure comes with political consequences (Kennedy 2018). For Sami Game Jam, the stakes of strengthening the economic, social, and emotional survival of modern-day Sámi members are considerable.…”
Section: Limitations and Outlookmentioning
confidence: 99%
“…First, the Sámi organisers invested significant emotional labour into ensuring the event was a success. This is typical for game jams with an interventionist goal, since success or failure comes with political consequences (Kennedy 2018). For Sami Game Jam, the stakes of strengthening the economic, social, and emotional survival of modern-day Sámi members are considerable.…”
Section: Limitations and Outlookmentioning
confidence: 99%
“…She is also the person people report any misconduct to. This role involves a large degree of face-to-face affective labor (Kennedy, 2018). More free labor and technical knowledge are embodied in the free and open source software used to advertize the event, run the sign-up process, and post the games after the event.…”
Section: Local Game Jams -Open To Everyone?mentioning
confidence: 99%
“…Others have begun investigating support industries that help indie developers achieve success [5]. Examination of short-term events related to game creation includes scholars examining game jams and their potential as a transformative (feminist) method [6] and how they may serve as a novel platform for doing design related research [7]. Yet such findings are limited in their applicability, given their temporal boundedness and the diverse nature of participants, who are often not working professionals.…”
Section: Literature: Studying the Game Industrymentioning
confidence: 99%