While research on game jams internationally has proposed that they can be a useful context for informal learning, networking between indie developers, and innovation, in this chapter, we argue that they can also be perceived, and experienced, as exclusionary spaces by those who identify as women and individuals who are outside of existing game-making communities. Research on game jams in two different cities in Ireland f or the Refiguring Innovation in Games project found that these events overwhelmingly attracted a young male demographic with existing programming skills. Since 2016, the authors have designed and run six adult 'female-friendly' diversity in games workshops in Ireland to encourage inclusive informal education and innovation. They took place at weekends in co-working innovation centers and formal educational settings provided by our partn ers. Th is ch ap ter reflects on the recruitment, participation, and outcome of our workshops, but, in particular,