“…This includes the study of hardware as platform infrastructure (Custodio, 2020; Jones & Thiruvathukal, 2012; Maher, 2012; Montfort & Bogost, 2009), software for the development of games (Chia et al, 2020; Foxman, 2019; Freedman, 2020; O’Donnell, 2013; Perks, 2021; Whitson, 2018; Young, 2021), and monetization tactics within and across games (Joseph, 2021; Nieborg et al, 2020; Perks, 2021). These studies show a wide variety in the constellation of platform infrastructures (Chia et al, 2020) but clearly document the power that platform providers have in shaping the option space and incentives for developers and gamers (Foxman, 2019; Freedman, 2020; Nieborg & Poell, 2018; Whitson, 2018). The role of game engines as platforms has featured strongly in this discussion (Chia et al, 2020; Foxman, 2019; Freedman, 2020; Nicoll & Keogh, 2019; Whitson, 2018); at the same time, game engine companies have always shaped their suite of services according to feedback from a heterogeneous group of makers, including big-budget publishers and everyday game makers (Young, 2021, pp.…”