2015 Medical Technologies National Conference (TIPTEKNO) 2015
DOI: 10.1109/tiptekno.2015.7374568
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Game design for physical therapy and rehabilitation using Kinect

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Cited by 8 publications
(5 citation statements)
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“…1. Here, the subject plays a computer vision‐based fruit picker game where the game contains a basket, fruits, and rocks [26]. In the game, the fruits and rocks fall continuously from above.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…1. Here, the subject plays a computer vision‐based fruit picker game where the game contains a basket, fruits, and rocks [26]. In the game, the fruits and rocks fall continuously from above.…”
Section: Methodsmentioning
confidence: 99%
“…In this study, we have used the computer‐based fruit picker game [26], which was first integrated to RehabRoby in our earlier work [27], where different task difficulty levels were defined to reflect different engagement levels to the subjects. Rather than separately analysing the engagement on each difficulty level, in this study, we have dynamically adapted the task difficulty level during the game based on the participant's score.…”
Section: Introductionmentioning
confidence: 99%
“…assessment for fall detection [36], [37], fall risk reduction in applications for elderly care [38], [39], affordable in-home tele-rehabilitation methods for care and physical rehabilitation [40]- [42], and stroke rehabilitation [43]- [47]. The Kinect's RGB camera and infrared depth sensors infer body gestures and positions based on the skeletal models obtained via machine learning; its frame rate is up to 30 fps.…”
Section: A Kinect-based Devices and Multi-object Tracking In Real-timementioning
confidence: 99%
“…In recent years, Kinect has been applied in numerous fields such as elderly care (Ejupi, et al, 2015;Erdoan, & Ekenel, 2015;Doyle, Caprani, & Bond, 2015;Ofli, et al, 2016;Zhang, Conly, & Athitsos, 2015;Zhao, Lun, Espy, & Reinthal, 2014;Zhao, & Lun, 2016), digital learning (Chye, & Nakajima, 2012;Lee, et al, 2012;Yang, et al, 2014), etc. By applying Kinect to digital learning, Too, et al (2016) proposed an alternative learning method via Microsoft Kinect.…”
Section: Kinectmentioning
confidence: 99%