2019
DOI: 10.4018/978-1-5225-5790-6.ch001
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Game Concepts in Learning and Teaching Process

Abstract: The traditional teaching and learning process has undergone several transformations in order to increase the engagement and motivation of students in relation to the content studied. The emergence of learning management systems, along with the adoption of games or gamification features, make the instructional process more stimulating and dynamic. Educators also seek to identify appropriate pedagogical strategies in the context of motivational design and the study of emotions. This chapter aims to present diffe… Show more

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Cited by 4 publications
(2 citation statements)
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“…A pertinent question is effectual integration of cognitive and motivational factors into the design of game-based learning (Mayer, 2019). Educators can use computer games as instructional strategies for deploying motivationenhancing tools to maximize playing and learning simultaneously (Concilio and Braga, 2019).…”
Section: Game-based Learningmentioning
confidence: 99%
See 1 more Smart Citation
“…A pertinent question is effectual integration of cognitive and motivational factors into the design of game-based learning (Mayer, 2019). Educators can use computer games as instructional strategies for deploying motivationenhancing tools to maximize playing and learning simultaneously (Concilio and Braga, 2019).…”
Section: Game-based Learningmentioning
confidence: 99%
“…The game-playing process in GBL is similar to the problem-solving process. GBL must state clear rules and allow practice associated with content reinforcement and rules of the game (Concilio and Braga, 2019). Games should provide goals, tools and feedback to assist learners to achieve their goals (Choi and Kim, 2004).…”
Section: Game-based Learningmentioning
confidence: 99%