“…In our previous work (Sacco et al 2016) we had proposed methods on how information is extracted and semantically-enriched from Web data for automatic content generation in games. We had also developed a light-weight vocabulary for describing character models (Sacco et al 2017) and also created a light-weight vocabulary for linking in-game events and entities to social data (Sacco et al 2012). Moreover, similar work in Green et al (2019) and Barros et al (2018) demonstrate how to create mystery adventure games from open data, mainly from DBpedia 9 datasets which contain semantically enriched content extracted from Wikipedia 10 .…”