2022
DOI: 10.1089/g4h.2022.0086
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Game-Based Virtual Reality System for Upper Limb Rehabilitation After Stroke in a Clinical Environment: Systematic Review and Meta-Analysis

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Cited by 18 publications
(15 citation statements)
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“…for upper limb extremities, body function, and activity [16]. Consequently, bespoke VR systems adhere more closely to rehabilitation principles by adapting to user needs and skills, providing feedback, practicing the affected body part, and increasing difficulty [17].…”
mentioning
confidence: 99%
“…for upper limb extremities, body function, and activity [16]. Consequently, bespoke VR systems adhere more closely to rehabilitation principles by adapting to user needs and skills, providing feedback, practicing the affected body part, and increasing difficulty [17].…”
mentioning
confidence: 99%
“…On the basis of Nintendo Wii series products, Kinect sensors, Microsoft Xbox system, and other mature somatosensory game products and research designs, there were a large number of studies (47/70, 52%) on physical activity and rehabilitation training, including patients with COPD [27,37,[65][66][67], coronary heart disease [13,59,68], diabetes [16,28,35,89], cancers [34,51], and stroke [18][19][20]30,33,44,[47][48][49]53,54,[70][71][72][73][74][75][76][77][78][79][80][81][82][83][84][85], making physical activity and rehabilitation training enjoyable.…”
Section: Physical Activity and Rehabilitation Maintainermentioning
confidence: 99%
“…The gamification of rehabilitation for survivors of stroke was one of the breakthroughs in the field of health care, with a specific focus on the rehabilitation of upper limb function (22/70, 46%). For the rehabilitation of the upper arm and shoulder joint, motion sensors were worn to record the range of motion of the shoulder and the amount of shoulder movement, so as to help health care professionals and users judge in a timely manner whether the rehabilitation action was effective [20,30,47,69,70,73,76,78,83,85].…”
Section: Physical Activity and Rehabilitation Maintainermentioning
confidence: 99%
“…In addition, in the cognitive domain most clinical studies focus on patients with dementia or mild cognitive impairment (MCI). The results of these studies have been addressed in several reviews and meta-analyses [13][14][15][16][17][18]. We here discuss immersive VR applications for the rehabilitation of cognitive functions by discussing randomized-controlled trials (RCTs) of patients with acquired brain injury.…”
Section: Introductionmentioning
confidence: 99%