2010
DOI: 10.1016/j.actaastro.2009.08.032
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Game-based versus storyboard-based evaluations of crew support prototypes for long duration missions

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Cited by 10 publications
(3 citation statements)
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“…Educational games design must focus on providing experiences that enable students to achieve specific learning goals in reduced time frames (Hamari et al, 2016). Flow theory suggests that flow makes the activity intrinsically rewarding (Smets, Abbing, Neerincx, Lindenberg, & van Oostendorp, 2010) and that higher levels of immersion with the game are associated with increased learning performance (Hamari et al, 2016). And third, studies have demonstrated individual differences in how the benefits of game-based technologies are perceived (Koivisto & Hamari, 2014).…”
Section: Introductionmentioning
confidence: 99%
“…Educational games design must focus on providing experiences that enable students to achieve specific learning goals in reduced time frames (Hamari et al, 2016). Flow theory suggests that flow makes the activity intrinsically rewarding (Smets, Abbing, Neerincx, Lindenberg, & van Oostendorp, 2010) and that higher levels of immersion with the game are associated with increased learning performance (Hamari et al, 2016). And third, studies have demonstrated individual differences in how the benefits of game-based technologies are perceived (Koivisto & Hamari, 2014).…”
Section: Introductionmentioning
confidence: 99%
“…4 it can be observed that there exist complex motion relations between every two parts. It is difficult to define all constraints and kinematic pairs at same time [18][19][20]. On the base of analysis to the freedom degree of model, we can create several constraints and kinematic pairs firstly, and then we can try to perform partial simulation [21][22][23][24][25].…”
Section: Virtual Prototype Modeling and Simulationmentioning
confidence: 99%
“…Figure 1 depicts the test space, with reality on the x-axis and fidelity on the y-axis. In earlier research in the MECA project, we conducted a Wizard of Oz (WoZ) experiment 6 and an experiment in an analog environment on volcanic grounds (see the lower arrow in Figure 1). In the WoZ experiment, we used a virtual environment, virtual agents, and real participants.…”
Section: Test Methodsmentioning
confidence: 99%