Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts 2016
DOI: 10.1145/2968120.2987731
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Game-Based Myoelectric Training

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Cited by 14 publications
(15 citation statements)
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“…These EMG armbands have unlocked new possibilities for myoelectric control applications, which are not limited to the more traditional prosthetics market. Applications have included accessible game-based training for myoelectric prostheses [ 5 , 6 ], sport training systems [ 7 ], portable music player interfaces [ 3 ], sign language interpretation [ 8 ], and user authentication [ 9 ].…”
Section: Introductionmentioning
confidence: 99%
“…These EMG armbands have unlocked new possibilities for myoelectric control applications, which are not limited to the more traditional prosthetics market. Applications have included accessible game-based training for myoelectric prostheses [ 5 , 6 ], sport training systems [ 7 ], portable music player interfaces [ 3 ], sign language interpretation [ 8 ], and user authentication [ 9 ].…”
Section: Introductionmentioning
confidence: 99%
“…In particular, this work considers the situation where several days have elapsed between each recording session. Such a setting naturally arises when sEMG-based gesture recognition is used for video games, artistic performances or, simply, to control devices of sporadic use [5], [13], [14]. In contrast to within-day or even day-to-day adaptation, this work's setting is especially challenging as the change in the signal between two sessions is expected to be substantially greater and no intermediary data is available to bridge this gap.…”
Section: Introductionmentioning
confidence: 99%
“…Throughout the design of our game, we have kept these concepts in mind, and we highlight below how our game incorporates these elements. Further information about our game can be found in [35,36].…”
Section: Game Design Principlesmentioning
confidence: 99%
“…To facilitate the exploration of myo training, we designed and implemented a training game [35,36]. This game was shown to participants during playtest-interview sessions (introduced below) and served as a concrete example to stimulate feedback and discussion.…”
Section: Designing a Myoelectric Training Gamementioning
confidence: 99%
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